flood game

October 19, 2008 17:11 by michal

Flood is a simple Silverlight game I did at one evening. The object of the game is to flood the whole board with one color. You start with the top left corner and progress by selecting one of the colored buttons, once you change area color the adjacent square with the same color also changes.


ceres 0.5

September 30, 2008 23:48 by michal

I’ve updated a bit game logic: you can join bodies together by drawing one on each other and you can make a hinge by pressing letter A and drawing another object over it.

There are also some new functionalities in the editor now: grid, switch off object recognition, draw static and dynamic objects, add many stop elements (you have to hit all of them during a game) and test created game (saving is still disabled).

There is some nasty bug with joining two bodies and I’m currently working on solving it.

Update1: Solved with the help of Farseer forum (genbox, Lemunde and mattbettcher)

Update2: Compiled with Silverlight 2 RC1 SDK


IE8 Compatibility tag

August 31, 2008 00:01 by michal
It seems that this theme is not compatible with IE8 Beta 2, so I’ve put some quick patch, the tag for backward compatibility: <meta http-equiv="X-UA-Compatible"  content="IE=EmulateIE7" />, that I found on MSDN and more tags explained here.

ceres 0.4 alpha

June 8, 2008 21:09 by michal
This is the first version of ceres editor, it still requires a lot of work to be done, but you can play with it already. During a game you can click “Editor” button and switch into editor mode. In this mode you can draw static and dynamic bodies in the same way as before, move and  rotate them using the gray circles. You can also use a Joint to pin dynamic element to the background or connect two overlapping bodies together. Once you are ready you can switch back to game mode and check your scene.

Updating Projects

June 8, 2008 17:22 by michal
I try to update my Silverlight projects, here are tips that I found:

and Silverlight Game Framework example from DesertCodeCamp 2008

But with Silverlight 2 Beta 2 on my machine each time I close Visual Studio 2008, it crashes then reopens again , it’s still buggy...


Silverlight 2 Beta 2

June 8, 2008 00:14 by michal

Finally, Silverlight 2 Beta 2 is out, if you are developer you can download Silverlight 2 Beta 2 chainer here. Silverlight runtime can be found here.
Most valuable source of information about this release can be found on ScottGu’s Blog where you can find description of Beta 2 features. But before I could install Beta 2, I had to manually uninstall some fixes from my Vista, here you can find answers for your problems.And finally if everything worked, install latest Expression Blend and Deep Zoom Composer.

Unfortunately after upgrade, it seems that all Beta 1 applications stopped to work, at last for me, I tried to quickly recompile my project, but I get a lots of errors, so I need little more time to restore it to live, until then you can play Buddy Knavery game.


Flash with hardware acceleration for 3D

May 15, 2008 21:20 by michal

That ‘s really impressive, Flash becomes strong competitor on RIA market, especially for multiplatform web based game developers.

link


Visual Studio 2008 and .NET Framework 3.5 Service Pack 1 Beta not yet for Silverlight

May 13, 2008 19:31 by michal

VS 2008 SP1 Beta released, but it seems it does not work well with VS 2008 Tools for Silverlight 2 Beta1
“We will release an updated VS 2008 Tools for Silverlight package in a few weeks that works with the VS 2008 SP1 beta”
Will it be Beta 2 then?


2d physics engines libraries for .net

May 3, 2008 22:42 by michal
So far I have found three different 2d physics engines for .NET:

ASP.NET Developer Server and Vista

April 12, 2008 23:55 by michal

When I tried to debug ASP.NET or Silverlight apps under Vista, IE failed to load page, it couldn’t find it. What I found out on web http://accidentaltechnologist.com/asp-net/aspnet-development-server-problems-under-vista/ that was problem with ipv6 in Vista and lack of it in IE, the best solution I  have found so far is commenting out the line containing ::1 in windows/system32/drivers/etc/hosts file. I’m not sure if it is best solution but I don’t know any other…

I’m trying to finish ceres game, but I don’t have too much time for that, Jeff Weber helped me a lot giving some advices, but I still need to invent some levels.