strange little town

December 27, 2009 19:23 by michal

This is my first attempt to BlogEngine.NET theme. Strange little town by magically (seems like this site is down), when I saw this theme on WordPress Theme Directory I immediately fall in love with it, you can view privateasteroid.com with this theme here or download archive file.

 

 

strange-little-town-01.zip (199.34 kb) Enjoy


mashooo.com

April 4, 2009 12:21 by michal

mashooo.com is a service that offers xap files hosting and revenue share from the advertisement they show. That's great for a Silverlight game developers community to have its own kongregate.com like page that allows Silverlight apps, with more pages like that there is a big chance that more great SL based games will pop up soon.


I've added two of my games there: flood and drop it well.


drop it well

March 28, 2009 21:07 by michal
drop it well is my new game that uses farseer physic engine. Your goal is to stack elements on top of each other and keep them stable for a set amount of time so that none fell outside the screen. You have sixteen simple levels to play with; each level offers you pre-placed elements and a list with upcoming elements and its sizes. Place them all, cross your finger and wait eight seconds hopping that the gravity is on your side.
Have a fun with it.

flood game

October 19, 2008 17:11 by michal

Flood is a simple Silverlight game I did at one evening. The object of the game is to flood the whole board with one color. You start with the top left corner and progress by selecting one of the colored buttons, once you change area color the adjacent square with the same color also changes.


ceres 0.5

October 1, 2008 08:48 by michal

I’ve updated a bit game logic: you can join bodies together by drawing one on each other and you can make a hinge by pressing letter A and drawing another object over it.

There are also some new functionalities in the editor now: grid, switch off object recognition, draw static and dynamic objects, add many stop elements (you have to hit all of them during a game) and test created game (saving is still disabled).

There is some nasty bug with joining two bodies and I’m currently working on solving it.

Update 1: Solved with the help of Farseer forum (genbox, Lemunde and mattbettcher)

Update 2: Compiled with Silverlight 2 RC1 SDK


IE8 Compatibility tag

August 31, 2008 00:01 by michal
It seems that this theme is not compatible with IE8 Beta 2, so I’ve put some quick patch, the tag for backward compatibility: <meta http-equiv="X-UA-Compatible"  content="IE=EmulateIE7" />, that I found on MSDN and more tags explained here.

ceres 0.4 alpha

June 8, 2008 21:09 by michal
This is the first version of ceres editor, it still requires a lot of work to be done, but you can play with it already. During a game you can click “Editor” button and switch into editor mode. In this mode you can draw static and dynamic bodies in the same way as before, move and  rotate them using the gray circles. You can also use a Joint to pin dynamic element to the background or connect two overlapping bodies together. Once you are ready you can switch back to game mode and check your scene.

Updating Projects

June 8, 2008 17:22 by michal
I try to update my Silverlight projects, here are tips that I found:

and Silverlight Game Framework example from DesertCodeCamp 2008

But with Silverlight 2 Beta 2 on my machine each time I close Visual Studio 2008, it crashes then reopens again , it’s still buggy...


Silverlight 2 Beta 2

June 8, 2008 00:14 by michal

Finally, Silverlight 2 Beta 2 is out, if you are developer you can download Silverlight 2 Beta 2 chainer here. Silverlight runtime can be found here.
Most valuable source of information about this release can be found on ScottGu’s Blog where you can find description of Beta 2 features. But before I could install Beta 2, I had to manually uninstall some fixes from my Vista, here you can find answers for your problems.And finally if everything worked, install latest Expression Blend and Deep Zoom Composer.

Unfortunately after upgrade, it seems that all Beta 1 applications stopped to work, at last for me, I tried to quickly recompile my project, but I get a lots of errors, so I need little more time to restore it to live, until then you can play Buddy Knavery game.


Flash with hardware acceleration for 3D

May 15, 2008 21:20 by michal

That ‘s really impressive, Flash becomes strong competitor on RIA market, especially for multiplatform web based game developers.

link